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LightX API -> lxgfx -> cb_lostsurfaces
Last modified on Wed, 18th Apr 2007 at 00:32 UTC by zippletlxgfx.cb_lostsurfaces
cb_lostsurfaces: procedure(lxgfx: tlxgfx) of object;
This callback is invoked by lxgfx when all surfaces have been lost. This can occur if you are running your game in fullscreen mode and the user alt+tabs to the desktop and back.
Surfaces are not actually destroyed but the image data they contain is undefined. You should restore all surfaces.
Class: lxgfx